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More skills dungeons of dredmor mods
More skills dungeons of dredmor mods









more skills dungeons of dredmor mods
  1. #MORE SKILLS DUNGEONS OF DREDMOR MODS MOD#
  2. #MORE SKILLS DUNGEONS OF DREDMOR MODS FREE#

I racked up 27 hours last week and will continue playing, hopefully to win this. I've had some that worked on Hard, that made good progress, it's just the frustration that occurs more often on Hard that I don't want to bother with.I got hooked on this game. Yeah, I know what you mean with Psionics, but it's not a matter of strategies. So it's frustrating when you spend many an hour sweeping each room of each floor (because you'll be behind in loot and xp if you don't (No Time To Grind solves the problem of xp, mostly, but gives less loot to abuse It Belongs in a Museum! with)) and then lose that character in a moment of recklessness.

more skills dungeons of dredmor mods

Less so in DoD than some others, but more comparably on Hard. Like all rogue-likes, it is rather easy to die in DoD if you aren't careful. Use Unarmed for Rogues, smith a good weapon and get it Kronged for Warriors. If you *are* a Mage, Pyrokinesis is a ludicrously mana-efficient way to snipe out preferred targets.I never had trouble with Rogues or Warriors. No need to go further down the line than that if you're not in a mage build, although Nerve Staple is handy as a significant debuff and more importantly a near-guaranteed stun. Sleep, Shove, and Healing Crystals all scale down their mana costs very rapidly and are hugely useful. Once you get past the first three or so experience levels, decent Mage builds can stomp through the game basically regardless of difficulty (and depending on the particular skills you choose can handle those early levels pretty well too.) Rogue and Fighter-heavy builds tend to be a lot more luck dependent you need to get a good out-of-depth item find or two (or find a lot of early iron and steel if you have Smithing) to help carry you until your skills and the normal item finds catch up to what you need.ĭouble Edit: Also Psionics is easy mode. If you *are* a Mage, Pyrokinesis is a ludicrously mana-efficient way to snipe out preferred targets. (I think Battle Geology made it into main game in You Have to Name the Expansion?)ĭouble Edit: Also Psionics is easy mode. Essence's Quiggong and Bushido are pretty awesome, and Battle Geology isn't bad either.

#MORE SKILLS DUNGEONS OF DREDMOR MODS MOD#

I don't think I could or would enjoy doing so on Hard.Once you get past the first three or so experience levels, decent Mage builds can stomp through the game basically regardless of difficulty (and depending on the particular skills you choose can handle those early levels pretty well too.) Rogue and Fighter-heavy builds tend to be a lot more luck dependent you need to get a good out-of-depth item find or two (or find a lot of early iron and steel if you have Smithing) to help carry you until your skills and the normal item finds catch up to what you need.Įdit: Unless you're using mod skills, anyway. I've played it a great deal, have slain Lord Dredmor on Normal and Easy Difficulties. No sweat, I've done this a ton of times before, the fire resistance from Promethean skills always gets me through it! Except I forgot that a) I was buffed up with 5 times zen, so my magic power was through the roof and b) My staff had been cursed by Krong in the previous room to give negative fire resistance. While casually clearing out the few, sorry remains of a big monster zoo I at one point decide to blast a wall with a fireball even though the splash would hit myself a little. My build had really hit its sweet spot, I was buffing myself up with the Zen-power and dealing out fiery death left and right, while teleporting to avoid the opposition. My worst death story happened at level 6. Magic Lore boosts all other spells, though I never got far enough to invest much in it. Probably not totally essential to the build, though, but nice for convenience and less reliance on alcohol. Ley Walker gives mana regen, and potentially a mana-free teleport. Also gets you a huge damage buff for all your spells.īlood Magic is a one point wonder which pairs up wonderfully with Promethean Magic. Mathemagic gives extra single-target damage, a way to deal with fire resistant foes and probably the best teleportation power in the game. Promethean kills everything, and provides a tank for distracting enemies.

#MORE SKILLS DUNGEONS OF DREDMOR MODS FREE#

It always varied a little, but I think the most succesful was Promethean Magic, Mathemagic, Magic Lore, Blood Magic, Ley Walker, Burglary and Archaeology (the last two I use with pretty much all my characters, for the free xp and trapfinding skills). My favourite build is some variety of Pyromancer. Played it a lot when I first got it, though I never got that far.











More skills dungeons of dredmor mods